AI x 3D — From Idea to Game-Ready Character
Build one complete, game-ready 3D character end-to-end using the modern AI-assisted pipeline.
Over 9 production modules, you'll take a fantasy pirate from 2D references to a rigged, textured, engine-ready asset — the same workflow we use in commercial work. Not a primitive tutorial: a real component-based character.
You'll learn to generate references with AI, turn them into usable geometry, fix what the AI gets wrong, sculpt, retopologize, unwrap UVs, bake HighPoly to LowPoly, build a full PBR texture set with emission, rig with Mixamo or AccuRIG, and export to Unity and Unreal.
Tools: Blender, Hunyuan Studio, Modddif, Marmoset, Mixamo, AccuRIG.
For creators who want to ship a character for games, VR, UGC, or 3D print — without years of academic training. Built by Stefan Vaskevich (10+ years in 3D engineering) with a team of practicing artists.
Course•By Stefan Vaskevich